Mage: Difference between revisions
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{{Class Info | |||
|Name=Mage | |||
|Image=Noble Zezenian wand.png | |||
|Health=5 | |||
|Mana=10 | |||
|Skills=[[Magic]] | |||
|Subclasses=[[Shaman (subclass)|Shaman]], [[Warlock (subclass)|Warlock]] & [[Pyromancer (subclass)|Pyromancer]] | |||
}} | |||
Mages are very good at taking advantage of magic spells. However, they are close to useless in melee battle and defending. Mages get +5 max health and +10 max mana per level. Mages require more effort and gold waste when hunting, but this is offset by their PVP abilities and more varied gameplay. | Mages are very good at taking advantage of magic spells. However, they are close to useless in melee battle and defending. Mages get +5 max health and +10 max mana per level. Mages require more effort and gold waste when hunting, but this is offset by their PVP abilities and more varied gameplay. | ||
== Strengths & Weaknesses == | |||
== Tips == | |||
== Subclasses == | == Subclasses == |
Latest revision as of 18:01, 13 May 2021
Mage | |
---|---|
Main skills | Magic |
Health per level | 5 |
Mana per level | 10 |
Subclasses | Shaman, Warlock & Pyromancer |
Mages are very good at taking advantage of magic spells. However, they are close to useless in melee battle and defending. Mages get +5 max health and +10 max mana per level. Mages require more effort and gold waste when hunting, but this is offset by their PVP abilities and more varied gameplay.
Strengths & Weaknesses
Tips
Subclasses
- Shaman: utility mage. Able to heal others, boost party defense and summon monsters.
- Warlock: single target masters with strong PvP skills and ability.
- Pyromancer: capable of casting various Area of Effect spells such as Inferno for high damage and experience