Enchanting: Difference between revisions
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== Introduction == | == Introduction == | ||
[[File:Equipment Tiers Example.gif|frame|right|An example of the three available tiers.]] | [[File:Equipment Tiers Example.gif|frame|right|An example of the three available tiers.]] | ||
Enchanting is a way for players to upgrade their [[equipment]] item tiers for | Enchanting is a way for players to upgrade their [[equipment]] item and tiers for new attributes. There are three tiers for equipment: {{Equipment Tier|1}} '''Ordinary''', {{Equipment Tier|2}} '''Epic''' and {{Equipment Tier|3}} '''Legendary'''. | ||
You can use an {{Inline Item|Anvil}} in the poor quarters of [[Ellaria]] to enchant your items. | You can use an {{Inline Item|Anvil}} in the poor quarters of [[Ellaria]] to enchant your items. | ||
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== The Basics == | == The Basics == | ||
To enchant an item, players must kill the daily boss [[Balmor]] in [[Ellaria]] to gather ores | To enchant an item, players must kill the daily boss [[Mighty Balmor]] in [[Ellaria]] to gather [[Zezenium]] ores. Each kill will give you one ore. The stats on the items are randomly generated and may vary every time you enchant an item. You can choose to either keep the current item or enchant it with the new stats. | ||
<center> | |||
{| class="wikitable" | |||
|+ Enchanting Cost | |||
|- | |||
! Item | |||
! style="text-align: center"| {{Equipment Tier|1}} | |||
! style="text-align: center"| {{Equipment Tier|2}} | |||
! style="text-align: center"| {{Equipment Tier|3}} | |||
|- | |||
| {{Inline Item|Zezenium|Format=gif}} || <center>1</center> || <center>3</center> || <center>5</center> | |||
|- | |||
| {{Inline Item|Noble Zezenian coin}} || <center>1</center> || <center>1</center> || <center>1</center> | |||
|} | |||
{| class="wikitable" style="text-align: center" | |||
|+ Tier Chance | |||
|- | |||
! Tier | |||
! Probability | |||
! % | |||
|- | |||
| {{Equipment Tier|2}} || 5/30 || 16.66% | |||
|- | |||
| {{Equipment Tier|3}} || 2/30 || 6.66% | |||
|} | |||
</center> | |||
== Rolled Attributes == | == Rolled Attributes == | ||
<center> | <center> | ||
{| class="wikitable" style="word-break: | {| class="wikitable wikitable-sticky" style="word-break: | ||
|- | |- | ||
! Item !! Magic Level !! Melee !! Distance !! Defending !! Magic Resist !! Physical Resist !! Critical Boost % !! Health Steal !! Mana Steal !! Speed Boost !! Dodge % || Areal Arrow % | ! Item !! Magic Level !! Melee !! Distance !! Defending !! Magic Resist !! Physical Resist !! Critical Boost % !! Health Steal !! Mana Steal !! Speed Boost !! Dodge % || Areal Arrow % |
Latest revision as of 16:36, 29 March 2024
Introduction
Enchanting is a way for players to upgrade their equipment item and tiers for new attributes. There are three tiers for equipment: Ordinary, Epic and Legendary.
You can use an Anvil in the poor quarters of Ellaria to enchant your items.
The Basics
To enchant an item, players must kill the daily boss Mighty Balmor in Ellaria to gather Zezenium ores. Each kill will give you one ore. The stats on the items are randomly generated and may vary every time you enchant an item. You can choose to either keep the current item or enchant it with the new stats.
Item | |||
---|---|---|---|
Zezenium | |||
Noble Zezenian coin |
Tier | Probability | % |
---|---|---|
5/30 | 16.66% | |
2/30 | 6.66% |
Rolled Attributes
Item | Magic Level | Melee | Distance | Defending | Magic Resist | Physical Resist | Critical Boost % | Health Steal | Mana Steal | Speed Boost | Dodge % | Areal Arrow % |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee & Wands | +5-6 +3-4 +1 |
4-5 % 2-3 % 1 % |
4-5 % 2-3 % 1 % |
15 p 10 p 5 p |
||||||||
Distance Weapons | +5-6 +3-4 +1 |
4-5 % 2-3 % 1 % |
4-5 % 2-3 % 1 % |
15 p 10 p 5 p |
10-15 % 0 % 0 % | |||||||
Shields | +5-6 +3-4 +1 |
+5-6 +3-4 +1 |
||||||||||
Spellbooks | +5-6 +3-4 +1 |
+5-6 +3-4 +1 |
||||||||||
Rings | +5-6 +3-4 +1 |
+5-6 +3-4 +1 |
+5-6 +3-4 +1 |
4-5 % 2-3 % 1 % |
4-5 % 2-3 % 1 % |
15 p 10 p 5 p |
||||||
Amulets | +5-6 +3-4 +1 |
+5-6 +3-4 +1 |
+5-6 +3-4 +1 |
4-5 % 2-3 % 1 % |
||||||||
Helmets | +5-6 +3-4 +1 |
+5-6 +3-4 +1 |
+5-6 +3-4 +1 |
4-6 % 2-3 % 1 % |
4-6 % 2-3 % 1 % |
4-5 % 2-3 % 1 % |
3-4 % 2 % 1 % |
|||||
Armors | 4-6 % 2-3 % 1 % |
4-6 % 2-3 % 1 % |
3-4 % 2 % 1 % |
|||||||||
Gauntlets | 4-6 % 2-3 % 1 % |
4-6 % 2-3 % 1 % |
4-5 % 2-3 % 1 % |
3-4 % 2 % 1 % |
||||||||
Legs | +5-6 +3-4 +1 |
4-6 % 2-3 % 1 % |
4-6 % 2-3 % 1 % |
3-4 % 2 % 1 % |
||||||||
Boots | 4-6 % 2-3 % 1 % |
4-6 % 2-3 % 1 % |
9-12 % 6-8 % 1-5 % |
3-4 % 2 % 1 % |
||||||||
Bracers | +5-6 +3-4 +1 |
+5-6 +3-4 +1 |
+5-6 +3-4 +1 |
4-5 % 2-3 % 1 % |
9-12 % 6-8 % 1-5 % |