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== Introduction ==
== Introduction ==


Enchanting is a way for players to upgrade their item tiers for additional bonuses. There are three different tiers for equipment: '''Ordinary, Epic and Legendary.'''
[[File:Equipment Tiers Example.gif|frame|right|An example of the three available tiers.]]
 
Enchanting is a way for players to upgrade their [[equipment]] item and tiers for new attributes. There are three tiers for equipment: {{Equipment Tier|1}} '''Ordinary''', {{Equipment Tier|2}} '''Epic''' and {{Equipment Tier|3}} '''Legendary'''.


You can use an {{Inline Item|Anvil}} in the poor quarters of [[Ellaria]] to enchant your items.
You can use an {{Inline Item|Anvil}} in the poor quarters of [[Ellaria]] to enchant your items.
Line 18: Line 20:
== The Basics ==
== The Basics ==


To enchant an item, players must kill the daily boss [[Balmor]] in [[Ellaria]] to gather ores. These ores will be used for enchanting. Each kill will give you one ore. To enchant an ordinary item, one ore and xxx is needed. To enchant an Epic item 3 ores and xxx is needed. To enchant a Legendary item 5 ores and xxx is needed. The stats on the items are randomly generated and may vary every time you enchant an item. You can choose to either keep the current item or enchant it with the new stats.
To enchant an item, players must kill the daily boss [[Mighty Balmor]] in [[Ellaria]] to gather [[Zezenium]] ores. Each kill will give you one ore. The stats on the items are randomly generated and may vary every time you enchant an item. You can choose to either keep the current item or enchant it with the new stats.
 
For ordinary items there is a '''1/50''' chance to roll an epic tier item and a '''1/100''' chance to roll a legendary item. To roll a legendary from an epic item has a '''1/xx''' chance.
 
== Rollable bonuses for epic items ==
<center>
<center>
{| class="wikitable"
{| class="wikitable"
|+ Caption text
|+ Enchanting Cost
|-
! Item
! style="text-align: center"| {{Equipment Tier|1}}
! style="text-align: center"| {{Equipment Tier|2}}
! style="text-align: center"| {{Equipment Tier|3}}
|-
| {{Inline Item|Zezenium|Format=gif}} || <center>1</center> || <center>3</center> || <center>5</center>
|-
|-
! Item !! ML !! Melee !! Distance !! Defending !! MR !! Physical Resist !! Crit rate % !! Crit Damage Boost % !! Health Steal !! Mana Steal !! Speed Boost !! Dodge %
| {{Inline Item|Noble Zezenian coin}} || <center>1</center> || <center>1</center> || <center>1</center>
|}
 
{| class="wikitable" style="text-align: center"
|+ Tier Chance
|-
|-
| '''Melee Weapon''' || <center>-</center> || <center>-</center> || <center>-</center> || <center>3-4</center> || <center>-</center> || <center>-</center> || <center>2-3</center> || <center>5-8</center> || <center>2-3</center> || <center>10</center> || -</center> || <center>-</center>
! Tier
! Probability
! %
|-
|-
| '''Distance Weapon''' || <center>-</center> || <center>-</center> || <center>x</center> || <center>x</center> || <center>-</center> || <center>-</center> || <center>x</center> || <center>x</center> || <center>x</center> || <center>x</center> || <center>-</center> || <center>-</center>
| {{Equipment Tier|2}} || 5/30 || 16.66%
|-
| {{Equipment Tier|3}} || 2/30 || 6.66%
|}
</center>
 
== Rolled Attributes ==
 
<center>
{| class="wikitable wikitable-sticky" style="word-break:
|-
|-
| '''Shield''' || Example || Example || Example || Example || Example || Example
! Item !! Magic Level !! Melee !! Distance !! Defending !! Magic Resist !! Physical Resist !! Critical Boost % !! Health Steal !! Mana Steal !! Speed Boost !! Dodge % || Areal Arrow %
|-
|-
| '''Spellbook''' || Example || Example || Example || Example || Example || Example
| '''Melee & Wands''' || <center>-</center> || <center>-</center> || <center>-</center> || {{Enchanting Defending}} || <center>-</center> || <center>-</center> || {{Enchanting Critical}} || {{Enchanting Health Steal}} || {{Enchanting Mana Steal}} || <center>-</center> || <center>-</center> || <center>-</center>
|-
|-
| '''Rings''' || Example || Example || Example || Example || Example || Example
| '''Distance Weapons''' || <center>-</center> || <center>-</center> || <center>-</center> || {{Enchanting Defending}} || <center>-</center> || <center>-</center> || {{Enchanting Critical}} || {{Enchanting Health Steal}} || {{Enchanting Mana Steal}} || <center>-</center> || <center>-</center> || {{Enchanting Areal Arrow}}
|-
|-
| '''Amulets''' || Example || Example || Example || Example || Example || Example
| '''Shields''' || <center>-</center> || {{Enchanting Melee}} || <center>-</center> || {{Enchanting Defending}} || <center>-</center> || <center>-</center> ||  <center>-</center> ||  <center>-</center> ||  <center>-</center> || <center>-</center> || <center>-</center> || <center>-</center>
|-
|-
| '''Helmets''' || Example || Example || Example || Example || Example || Example
| '''Spellbooks''' || {{Enchanting ML}} || <center>-</center> || <center>-</center> || {{Enchanting Defending}} || <center>-</center> || <center>-</center> ||  <center>-</center> ||  <center>-</center> ||  <center>-</center> || <center>-</center> || <center>-</center> || <center>-</center>
|}</center>
 
== Rollable bonuses for legendary items ==
 
{| class="wikitable"
|+ Caption text
|-
|-
! Item !! ML !! Melee !! Distance !! Defending !! MR !! Physical Resist !! Crit rate % !! Crit Damage Boost % !! Health Steal !! Mana Steal !! Speed Boost !! Dodge %
| '''Rings''' || {{Enchanting ML}} || {{Enchanting Melee}} || {{Enchanting Distance}} || <center>-</center> || <center>-</center> || <center>-</center> || {{Enchanting Critical}} || {{Enchanting Health Steal}} || {{Enchanting Mana Steal}} || <center>-</center> || <center>-</center> || <center>-</center>
|-
|-
| '''Melee Weapon''' || <center>'''-'''</center> || <center>'''-'''</center> || <center>'''-'''</center> || <center>'''5-6'''</center> || <center>'''-'''</center> || <center>'''-'''</center> || <center>'''4-5'''</center> || <center>'''9-12'''</center> || <center>'''4-5'''</center> || <center>'''15'''</center> || '''-'''</center> || <center>'''-'''</center>
| '''Amulets''' || {{Enchanting ML}} || {{Enchanting Melee}} || {{Enchanting Distance}} || <center>-</center> || <center>-</center> || <center>-</center> || {{Enchanting Critical}} || <center>-</center> || <center>-</center> || <center>-</center> || <center>-</center> || <center>-</center>
|-
|-
| '''Distance Weapon''' || Example || Example || Example || Example || Example || Example
| '''Helmets''' || {{Enchanting ML}} || {{Enchanting Melee}} || {{Enchanting Distance}} || <center>-</center> || {{Enchanting Resistance}} || {{Enchanting Resistance}} || {{Enchanting Critical}} || <center>-</center> || <center>-</center> || <center>-</center> || {{Enchanting Dodge}} || <center>-</center>
|-
|-
| '''Shield''' || Example || Example || Example || Example || Example || Example
| '''Armors''' || <center>-</center> || <center>-</center> || <center>-</center> || <center>-</center> || {{Enchanting Resistance}} || {{Enchanting Resistance}} || <center>-</center> || <center>-</center> || <center>-</center> || <center>-</center> || {{Enchanting Dodge}} || <center>-</center>
|-
|-
| '''Spellbook''' || Example || Example || Example || Example || Example || Example
| '''Gauntlets''' || <center>-</center> || <center>-</center> || <center>-</center> || <center>-</center> || {{Enchanting Resistance}} || {{Enchanting Resistance}} || {{Enchanting Critical}} || <center>-</center> || <center>-</center> || <center>-</center> || {{Enchanting Dodge}} || <center>-</center>
|-
|-
| '''Rings''' || Example || Example || Example || Example || Example || Example
| '''Legs''' || <center>-</center> || <center>-</center> || <center>-</center> || {{Enchanting Defending}} || {{Enchanting Resistance}} || {{Enchanting Resistance}} || <center>-</center> || <center>-</center> || <center>-</center> || <center>-</center> || {{Enchanting Dodge}} || <center>-</center>
|-
|-
| '''Amulets''' || Example || Example || Example || Example || Example || Example
| '''Boots''' || <center>-</center> || <center>-</center> || <center>-</center> || <center>-</center> || {{Enchanting Resistance}} || {{Enchanting Resistance}} || <center>-</center> || <center>-</center> || <center>-</center> || {{Enchanting Speed Boost}} || {{Enchanting Dodge}} || <center>-</center>
|-
|-
| '''Helmets''' || Example || Example || Example || Example || Example || Example
| '''Bracers''' || {{Enchanting ML}} || {{Enchanting Melee}} || {{Enchanting Distance}} || <center>-</center> || <center>-</center> || <center>-</center> || {{Enchanting Critical}} || <center>-</center> || <center>-</center> || {{Enchanting Speed Boost}} || <center>-</center> || <center>-</center>
|}
|}</center>
 
<span style="color:red">'''This page is currently under construction'''</span>

Latest revision as of 16:36, 29 March 2024

Introduction

An example of the three available tiers.

Enchanting is a way for players to upgrade their equipment item and tiers for new attributes. There are three tiers for equipment: title=Ordinary Ordinary, title=Epic Epic and title=Legendary Legendary.

You can use an Anvil in the poor quarters of Ellaria to enchant your items.

The Basics

To enchant an item, players must kill the daily boss Mighty Balmor in Ellaria to gather Zezenium ores. Each kill will give you one ore. The stats on the items are randomly generated and may vary every time you enchant an item. You can choose to either keep the current item or enchant it with the new stats.

Enchanting Cost
Item title=Ordinary title=Epic title=Legendary
Zezenium
1
3
5
Noble Zezenian coin
1
1
1
Tier Chance
Tier Probability %
title=Epic 5/30 16.66%
title=Legendary 2/30 6.66%

Rolled Attributes

Item Magic Level Melee Distance Defending Magic Resist Physical Resist Critical Boost % Health Steal Mana Steal Speed Boost Dodge % Areal Arrow %
Melee & Wands
-
-
-
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
-
-
title=Legendary
4-5 %

title=Epic
2-3 %

title=Ordinary
1 %
title=Legendary
4-5 %

title=Epic
2-3 %

title=Ordinary
1 %
title=Legendary
15 p

title=Epic
10 p

title=Ordinary
5 p
-
-
-
Distance Weapons
-
-
-
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
-
-
title=Legendary
4-5 %

title=Epic
2-3 %

title=Ordinary
1 %
title=Legendary
4-5 %

title=Epic
2-3 %

title=Ordinary
1 %
title=Legendary
15 p

title=Epic
10 p

title=Ordinary
5 p
-
-
title=Legendary
10-15 %

title=Epic
0 %

title=Ordinary
0 %
Shields
-
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
-
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
-
-
-
-
-
-
-
-
Spellbooks
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
-
-
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
-
-
-
-
-
-
-
-
Rings
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
-
-
-
title=Legendary
4-5 %

title=Epic
2-3 %

title=Ordinary
1 %
title=Legendary
4-5 %

title=Epic
2-3 %

title=Ordinary
1 %
title=Legendary
15 p

title=Epic
10 p

title=Ordinary
5 p
-
-
-
Amulets
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
-
-
-
title=Legendary
4-5 %

title=Epic
2-3 %

title=Ordinary
1 %
-
-
-
-
-
Helmets
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
-
title=Legendary
4-6 %

title=Epic
2-3 %

title=Ordinary
1 %
title=Legendary
4-6 %

title=Epic
2-3 %

title=Ordinary
1 %
title=Legendary
4-5 %

title=Epic
2-3 %

title=Ordinary
1 %
-
-
-
title=Legendary
3-4 %

title=Epic
2 %

title=Ordinary
1 %
-
Armors
-
-
-
-
title=Legendary
4-6 %

title=Epic
2-3 %

title=Ordinary
1 %
title=Legendary
4-6 %

title=Epic
2-3 %

title=Ordinary
1 %
-
-
-
-
title=Legendary
3-4 %

title=Epic
2 %

title=Ordinary
1 %
-
Gauntlets
-
-
-
-
title=Legendary
4-6 %

title=Epic
2-3 %

title=Ordinary
1 %
title=Legendary
4-6 %

title=Epic
2-3 %

title=Ordinary
1 %
title=Legendary
4-5 %

title=Epic
2-3 %

title=Ordinary
1 %
-
-
-
title=Legendary
3-4 %

title=Epic
2 %

title=Ordinary
1 %
-
Legs
-
-
-
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
title=Legendary
4-6 %

title=Epic
2-3 %

title=Ordinary
1 %
title=Legendary
4-6 %

title=Epic
2-3 %

title=Ordinary
1 %
-
-
-
-
title=Legendary
3-4 %

title=Epic
2 %

title=Ordinary
1 %
-
Boots
-
-
-
-
title=Legendary
4-6 %

title=Epic
2-3 %

title=Ordinary
1 %
title=Legendary
4-6 %

title=Epic
2-3 %

title=Ordinary
1 %
-
-
-
title=Legendary
9-12 %

title=Epic
6-8 %

title=Ordinary
1-5 %
title=Legendary
3-4 %

title=Epic
2 %

title=Ordinary
1 %
-
Bracers
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
title=Legendary
+5-6

title=Epic
+3-4

title=Ordinary
+1
-
-
-
title=Legendary
4-5 %

title=Epic
2-3 %

title=Ordinary
1 %
-
-
title=Legendary
9-12 %

title=Epic
6-8 %

title=Ordinary
1-5 %
-
-