Enchanting: Difference between revisions

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== Rollable bonuses for epic items ==
== Rollable bonuses for epic items ==
<center>
<center>
{| class="wikitable"
{| class="wikitable" style="word-break:
|+ Caption text
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! Item !! ML !! Melee !! Distance !! Defending !! MR !! Physical Resist !! Crit rate % !! Crit Damage Boost % !! Health Steal !! Mana Steal !! Speed Boost !! Dodge %
! Item !! ML !! Melee !! Distance !! Defending !! MR !! Physical Resist !! Crit rate % !! Crit Damage Boost % !! Health Steal !! Mana Steal !! Speed Boost !! Dodge %
|-
|-
| '''Melee Weapon''' || <center>-</center> || <center>-</center> || <center>-</center> || <center>3-4</center> || <center>-</center> || <center>-</center> || <center>2-3</center> || <center>5-8</center> || <center>2-3</center> || <center>10</center> || -</center> || <center>-</center>
| '''Melee Weapon''' || <center>-</center> || <center>-</center> || <center>-</center> ||
<center style="white-space: nowrap"><span>{{Equipment Level|3}}3-4%</span><br><span>{{Equipment Level|2}}3-4%</span><br><span>{{Equipment Level|1}}1-2%</span></center>
|| <center>-</center> || <center>-</center> || <center>2-3</center> ||
<center style="white-space: nowrap"><span>{{Equipment Level|3}}2-3%</span><br><span>{{Equipment Level|2}}2-3%</span><br><span>{{Equipment Level|1}}1%</span></center>
|| <center>2-3</center> || <center>10</center> || -</center> || <center>-</center>
|-
|-
| '''Distance Weapon''' || <center>-</center> || <center>-</center> || <center>x</center> || <center>x</center> || <center>-</center> || <center>-</center> || <center>x</center> || <center>x</center> || <center>x</center> || <center>x</center> || <center>-</center> || <center>-</center>
| '''Distance Weapon''' || <center>-</center> || <center>-</center> || <center>x</center> || <center>x</center> || <center>-</center> || <center>-</center> || <center>x</center> || <center>x</center> || <center>x</center> || <center>x</center> || <center>-</center> || <center>-</center>

Revision as of 14:15, 21 September 2023

Introduction

An example of the three available tiers.

Enchanting is a way for players to upgrade their item tiers for additional bonuses. There are three different tiers for equipment: Ordinary, Epic and Legendary.

You can use an Anvil in the poor quarters of Ellaria to enchant your items.

The Basics

To enchant an item, players must kill the daily boss Balmor in Ellaria to gather ores. These ores will be used for enchanting. Each kill will give you one ore. To enchant an ordinary item, one ore and xxx is needed. To enchant an Epic item 3 ores and xxx is needed. To enchant a Legendary item 5 ores and xxx is needed. The stats on the items are randomly generated and may vary every time you enchant an item. You can choose to either keep the current item or enchant it with the new stats.

For ordinary items there is a 1/50 chance to roll an epic tier item and a 1/100 chance to roll a legendary item. To roll a legendary from an epic item has a 1/xx chance.

Rollable bonuses for epic items

Item ML Melee Distance Defending MR Physical Resist Crit rate % Crit Damage Boost % Health Steal Mana Steal Speed Boost Dodge %
Melee Weapon
-
-
-
3-4%
3-4%
1-2%
-
-
2-3
2-3%
2-3%
1%
2-3
10
-
-
Distance Weapon
-
-
x
x
-
-
x
x
x
x
-
-
Shield Example Example Example Example Example Example
Spellbook Example Example Example Example Example Example
Rings Example Example Example Example Example Example
Amulets Example Example Example Example Example Example
Helmets Example Example Example Example Example Example

Rollable bonuses for legendary items

Caption text
Item ML Melee Distance Defending MR Physical Resist Crit rate % Crit Damage Boost % Health Steal Mana Steal Speed Boost Dodge %
Melee Weapon
-
-
-
5-6
-
-
4-5
9-12
4-5
15
-
-
Distance Weapon Example Example Example Example Example Example
Shield Example Example Example Example Example Example
Spellbook Example Example Example Example Example Example
Rings Example Example Example Example Example Example
Amulets Example Example Example Example Example Example
Helmets Example Example Example Example Example Example

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