Enchanting: Difference between revisions
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For ordinary items there is a '''1/50''' chance to roll an epic tier item and a '''1/100''' chance to roll a legendary item. To roll a legendary from an epic item has a '''1/xx''' chance. | For ordinary items there is a '''1/50''' chance to roll an epic tier item and a '''1/100''' chance to roll a legendary item. To roll a legendary from an epic item has a '''1/xx''' chance. | ||
== Rollable bonuses == | == Rollable bonuses for epic items == | ||
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! Item !! ML !! Melee !! Distance !! Defending !! MR !! Physical Resist !! Crit rate % !! Crit Damage Boost % !! Health Steal !! Mana Steal !! Speed Boost !! Dodge % | |||
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| '''Weapon''' || <center>'''-'''</center> || <center>'''-'''</center> || <center>'''-'''</center> || <center>'''x'''</center> || <center>'''-'''</center> || <center>'''-'''</center> || <center>'''x'''</center> || <center>'''x'''</center> || <center>'''x'''</center> || <center>'''x'''</center> || '''-'''</center> || <center>'''-'''</center> | |||
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| '''Distance Weapon''' || Example || Example || Example || Example || Example || Example | |||
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| '''Shield''' || Example || Example || Example || Example || Example || Example | |||
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| '''Spellbook''' || Example || Example || Example || Example || Example || Example | |||
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| '''Rings''' || Example || Example || Example || Example || Example || Example | |||
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| '''Amulets''' || Example || Example || Example || Example || Example || Example | |||
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| '''Helmets''' || Example || Example || Example || Example || Example || Example | |||
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== Rollable bonuses for legendary items == | |||
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Revision as of 15:17, 16 September 2023
Introduction
Enchanting is a way for players to upgrade their item tiers for additional bonuses. There are three different tiers for equipment: Ordinary, Epic and Legendary.
You can use an Anvil in the poor quarters of Ellaria to enchant your items.
The Basics
To enchant an item, players must kill the daily boss Balmor in Ellaria to gather ores. These ores will be used for enchanting. Each kill will give you one ore. To enchant an ordinary item, one ore and xxx is needed. To enchant an Epic item 3 ores and xxx is needed. To enchant a Legendary item 5 ores and xxx is needed. The stats on the items are randomly generated and may vary every time you enchant an item. You can choose to either keep the current item or enchant it with the new stats.
For ordinary items there is a 1/50 chance to roll an epic tier item and a 1/100 chance to roll a legendary item. To roll a legendary from an epic item has a 1/xx chance.
Rollable bonuses for epic items
Item | ML | Melee | Distance | Defending | MR | Physical Resist | Crit rate % | Crit Damage Boost % | Health Steal | Mana Steal | Speed Boost | Dodge % |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Weapon | - | |||||||||||
Distance Weapon | Example | Example | Example | Example | Example | Example | ||||||
Shield | Example | Example | Example | Example | Example | Example | ||||||
Spellbook | Example | Example | Example | Example | Example | Example | ||||||
Rings | Example | Example | Example | Example | Example | Example | ||||||
Amulets | Example | Example | Example | Example | Example | Example | ||||||
Helmets | Example | Example | Example | Example | Example | Example |
Rollable bonuses for legendary items
Item | ML | Melee | Distance | Defending | MR | Physical Resist | Crit rate % | Crit Damage Boost % | Health Steal | Mana Steal | Speed Boost | Dodge % |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Weapon | - | |||||||||||
Distance Weapon | Example | Example | Example | Example | Example | Example | ||||||
Shield | Example | Example | Example | Example | Example | Example | ||||||
Spellbook | Example | Example | Example | Example | Example | Example | ||||||
Rings | Example | Example | Example | Example | Example | Example | ||||||
Amulets | Example | Example | Example | Example | Example | Example | ||||||
Helmets | Example | Example | Example | Example | Example | Example |
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