Enchanting: Difference between revisions
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! style="text-align: center"| {{Equipment Tier|3}} | ! style="text-align: center"| {{Equipment Tier|3}} | ||
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| {{Inline Item| | | {{Inline Item|Zezenian Ore|Format=gif}} || <center>1</center> || <center>3</center> || <center>5</center> | ||
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| {{Inline Item|Noble Zezenian coin}} || <center>1</center> || <center>1</center> || <center>1</center> | | {{Inline Item|Noble Zezenian coin}} || <center>1</center> || <center>1</center> || <center>1</center> |
Revision as of 17:57, 9 January 2024
Introduction
Enchanting is a way for players to upgrade their equipment item and tiers for new attributes. There are three tiers for equipment: Ordinary, Epic and Legendary.
You can use an Anvil in the poor quarters of Ellaria to enchant your items.
The Basics
To enchant an item, players must kill the daily boss Mighty Balmor in Ellaria to gather Zezenium ores. Each kill will give you one ore. The stats on the items are randomly generated and may vary every time you enchant an item. You can choose to either keep the current item or enchant it with the new stats.
Item | |||
---|---|---|---|
File:Zezenian Ore.gifZezenian Ore | |||
Noble Zezenian coin |
Tier | Probability | % |
---|---|---|
5/30 | 16.66% | |
2/30 | 6.66% |
Rolled Attributes
Item | Magic Level | Melee | Distance | Defending | Magic Resist | Physical Resist | Critical Boost % | Health Steal | Mana Steal | Speed Boost | Dodge % | Areal Arrow % |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Melee & Wands | +5-6 +3-4 +1 |
4-5 % 2-3 % 1 % |
4-5 % 2-3 % 1 % |
15 p 10 p 5 p |
||||||||
Distance Weapons | +5-6 +3-4 +1 |
4-5 % 2-3 % 1 % |
4-5 % 2-3 % 1 % |
15 p 10 p 5 p |
10-15 % 0 % 0 % | |||||||
Shields | +5-6 +3-4 +1 |
+5-6 +3-4 +1 |
||||||||||
Spellbooks | +5-6 +3-4 +1 |
+5-6 +3-4 +1 |
||||||||||
Rings | +5-6 +3-4 +1 |
+5-6 +3-4 +1 |
+5-6 +3-4 +1 |
4-5 % 2-3 % 1 % |
4-5 % 2-3 % 1 % |
15 p 10 p 5 p |
||||||
Amulets | +5-6 +3-4 +1 |
+5-6 +3-4 +1 |
+5-6 +3-4 +1 |
4-5 % 2-3 % 1 % |
||||||||
Helmets | +5-6 +3-4 +1 |
+5-6 +3-4 +1 |
+5-6 +3-4 +1 |
4-6 % 2-3 % 1 % |
4-6 % 2-3 % 1 % |
4-5 % 2-3 % 1 % |
3-4 % 2 % 1 % |
|||||
Armors | 4-6 % 2-3 % 1 % |
4-6 % 2-3 % 1 % |
3-4 % 2 % 1 % |
|||||||||
Gauntlets | 4-6 % 2-3 % 1 % |
4-6 % 2-3 % 1 % |
4-5 % 2-3 % 1 % |
3-4 % 2 % 1 % |
||||||||
Legs | +5-6 +3-4 +1 |
4-6 % 2-3 % 1 % |
4-6 % 2-3 % 1 % |
3-4 % 2 % 1 % |
||||||||
Boots | 4-6 % 2-3 % 1 % |
4-6 % 2-3 % 1 % |
9-12 % 6-8 % 1-5 % |
3-4 % 2 % 1 % |
||||||||
Bracers | +5-6 +3-4 +1 |
+5-6 +3-4 +1 |
+5-6 +3-4 +1 |
4-5 % 2-3 % 1 % |
9-12 % 6-8 % 1-5 % |